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Exhibition preview·New York
A Digital Swamp Is Flooding MoMA's Lobby: Steensen's 'Wetland' Opens October 12
MoMA opens 'Wetland' on 12 October 2026, an immersive installation by Danish artist Jakob Kudsk Steensen. Built around the single evolving work 'Berl-Berl', it uses photogrammetry and game-engine software to recreate a living swamp inside the museum's lobby.
A new-age swamp is about to bubble up inside the Museum of Modern Art. Opening on 12 October 2026, 'Wetland' is an immersive installation by Danish artist Jakob Kudsk Steensen that turns the museum's lobby into a pulsing digital ecosystem, a world away from Manhattan's concrete grid. The exhibition consists of a single work, 'Berl-Berl', which Steensen has been developing and evolving since its creation in 2021. The installation is built with the tools of contemporary image-making: macro photogrammetry and the game-engine software that powers video games. Wall-spanning screens show photographs and three-dimensional scans of real wetlands, while the soundtrack layers digitally altered field recordings of amphibians and riverine rhythms with human vocals, including contributions from the Venezuelan musician Arca. The result is designed to envelop visitors completely, with forms appearing and vanishing in shifting light and sound. Steensen has described the work as made to surround the viewer while keeping a sense of movement and dance. Beyond its sensory ambition, 'Wetland' carries a historical undertow: it opens a portal back to the marshy landscapes on which cities including New York were founded, asking visitors to imagine the terrain beneath the streets. The exhibition arrives as museums compete to offer the kind of large-scale immersive encounters that have become a staple of the cultural calendar. The show's single-work format is a deliberate choice, focusing all of the museum's lobby-scale attention on one simulated environment rather than a survey. Coverage in the national press has framed it as the latest stop for a travelling high-tech exhibition that uses folklore, soundscapes and gaming architecture to restage overlooked ecosystems.


