
Exhibition preview·Glasgow
2,670 posters from 78 countries: INTL names its 2026 competition winners
The 2026 International Poster Competition has selected 192 posters by 218 designers from 2,670 entries across 78 countries, with four winners and 71 jury commendations; the works go on show in Glasgow from November 12.
The International Poster Competition has announced the results of its 2026 edition, selecting 192 posters by 218 designers from 2,670 submissions sent in from 78 countries. Four posters or poster series were named winners, and 71 entries received jury commendations. Organisers called the response a monumental achievement.
Launched in 2014, the competition has grown into one of the world's largest collections of contemporary posters, gathering more than 60,000 entries from 110 countries over its lifetime. The brief is open: designers may submit work made for clients, for self-promotion, or created specifically for the competition, as long as it was produced between 2024 and 2026.
The selected works will be shown in the International Poster Exhibition in Glasgow from November 12 to 22, staged as part of the International Assembly festival, before moving online to the Olympia Gallery from November 26 and appearing in the Poster World augmented-reality app. All selected entries will also be published in the International Poster Book, which is available to pre-order, alongside interviews with the winners, featured designers and jury commentary.
The competition was free to enter for nine years. Since 2024, entrants have paid 20 pounds per poster to support the organisation, exhibitions, books and digital experiences, while the organisers and the annual jury continue to work voluntarily. The top three entries receive cash prizes of 500, 300 and 100 pounds.
The four winning posters will be announced at International Assembly and on INTL's website and social channels shortly afterwards. Selected designers also feature in the Poster World app, built with Nam Huynh and Sebastian Andre, which presents the exhibition in augmented reality.

